New PDF release: Algorithms and Data Structures: The Science of Computing

By Douglas Baldwin

ISBN-10: 1584502509

ISBN-13: 9781584502500

Whereas many laptop technology textbooks are restricted to instructing programming code and languages, Algorithms and knowledge buildings: The technology of Computing takes a step again to introduce and discover algorithms - the content material of the code. targeting 3 middle subject matters: layout (the structure of algorithms), thought (mathematical modeling and analysis), and the clinical process (experimental affirmation of theoretical results), the publication is helping scholars see that desktop technology is set challenge fixing, no longer easily the memorization and recitation of languages. in contrast to many different texts, the equipment of inquiry are defined in an built-in demeanour so scholars can see explicitly how they have interaction. Recursion and item orientated programming are emphasised because the major keep an eye on constitution and abstraction mechanism, respectively, in set of rules design.Features:Reflects the primary that machine technology isn't really completely approximately studying easy methods to converse in a programming languages Covers recursion, binary bushes, stacks, queues, hash tables, and object-oriented algorithms Written specially for CS2 scholars

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Extra info for Algorithms and Data Structures: The Science of Computing

Example text

15. have been adapted for use in programming languages. 16. Write, as expressions, algorithms for calculating the following: 1. The area of a circle whose radius is r. 2. The perimeter of a square whose side is n units long. 3. The amount of paint needed to paint a wall h feet high by w feet wide. Assume that 1 gallon of paint paints 400 square feet of wall. 4. The cost of driving d miles, assuming that your car can drive m miles per gallon of gasoline and that gasoline costs p dollars per gallon.

Apart from being used in different contexts, however, value-producing messages are just like side-effect-producing messages—they are named and directed to objects in the same way, their parameters are specified in the same way, etc. This text normally uses the word "message" by itself, qualifying it with "value-producing" or "side-effect-producing" only in discussions that pertain to one kind of message but not the other. Value-producing messages are handled by value-producing methods. The crucial difference between a value-producing method and a side-effect-producing one is that the value-producing method returns a value, and ideally produces no side effects, whereas the side-effect-producing method produces one or more side effects but returns no value.

23. Define a calculator class that has methods for handling the following messages: 1. cube(n), which returns n3, given the precondition that n is a real number. 2. sum(n), which returns the sum of all integers i such that 1 ≤ i ≤ n, given the precondition that n is an integer greater than or equal to 1. 3. average (x, y), which returns the average of x and y, given the precondition that x and y are both real numbers. 24. 2 to calculate the probability of winning a lottery in which the lottery managers: 1.

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Algorithms and Data Structures: The Science of Computing by Douglas Baldwin


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