New PDF release: ActionScript 3.0 design patterns: [object-oriented

By William Sanders, Chandima Cumaranatunge

ISBN-10: 0596528469

ISBN-13: 9780596528461

The strategies during this booklet are nice for any Actionscript developer they usually completely clarify recommendations through layout styles. i might suggest this e-book to any aspiring AS3 developer.

HOWEVER, there's such a lot of terrible errors during this e-book. whereas the content material is outstanding, it sort of feels just like the editor used to be plastered whilst he positioned this little activity jointly. In bankruptcy 7, it really is virtually insufferable. phrases are passed over, code is passed over, sections are re-pasted into the booklet often... it is totally terrible. I preserve discovering myself getting dissatisfied attempting to learn this booklet simply because lots is disregarded and rather a lot is repeated identically at the subsequent page!!!

All in all, in case you are drawn to studying layout styles (and they're very invaluable) purchase this booklet. The content material is excellent, the editor might be fired from the universe.

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Extra info for ActionScript 3.0 design patterns: [object-oriented programming techniques]

Example text

In the context of design patterns, instead of a client/server pair, think of a client/ object pair. A request is what the client sends to the object to get it to perform an operation—launch a method. In this context, a request is the only way to get an object to execute a method’s operations. The request is the only way to launch an operation since the object’s internal state cannot be accessed directly because of encapsulation. Don’t forget Flash Media Server clients and servers! If you work with Flash Media Server 2, you’re aware of client-side and server-side programs.

Using the override statement, an overridden class maintains its signature but can have its own unique details. You must be sure that the name, number, type of parameters, and the return type are the same. In other words, when you override a method from an abstract class, you treat the method exactly the same as an interface method. Example 1-21 through Example 1-23 make up an application that illustrates how an abstract class works. The abstract class has two methods; a concrete one and an abstract one.

Open a new Flash document, save it in the same folder with the rest of the application, and type in DoBusiness in the Document class window. When you test it, the Output window shows the following: 42 inch TV with Plasma screen $855 MP3Player with 1 Terabyte of Memory $245 New 10 gHz processor, 30 gigabyte RAM, includes 32 inch flat screen monitor $1200 Polymorphism | 41 In addition to messages in the Output window, you should see something like Figure 1-6 on the stage. Figure 1-6. Graphic file and video appear on the stage In addition to the visible graphics, you should also hear the sound played by the MP3 file.

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ActionScript 3.0 design patterns: [object-oriented programming techniques] by William Sanders, Chandima Cumaranatunge


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