By Ahmet Kondoz, Tasos Dagiuklas
This booklet describes fresh concepts in 3D media and applied sciences, with assurance of 3D media taking pictures, processing, encoding, and model, networking elements for 3D Media, and caliber of consumer event (QoE). the most contributions are in accordance with the result of the FP7 eu initiatives ROMEO, which specialize in new equipment for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny net (www.ict-romeo.eu).
The supply of 3D media to person clients is still a hugely demanding challenge because of the great amount of knowledge concerned, diversified community features and person terminal standards, in addition to the user’s context equivalent to their personal tastes and site. because the variety of visible perspectives raises, present structures will fight to fulfill the tough requisites when it comes to supply of continuing video caliber to either mounted and cellular clients.
ROMEO will layout and increase hybrid-networking suggestions that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution process that operates over stressed out and instant hyperlinks. reside streaming 3D media should be got by way of participating clients while or with imperceptible hold up to permit them to monitor jointly whereas changing reviews as though they have been all within the comparable location.
The quantity offers cutting-edge details on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different subject matters. Graduate scholars and pros in electric engineering and machine technology with an curiosity in 3D destiny net Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the true and the bogus in augmented 3D worlds: a short survey of purposes and challenges
Chapter four: Multi-view acquisition and complicated intensity map processing techniques
Chapter five: Object-based spatial audio: notion, benefits and demanding situations
Part II: Networking features for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme aiding 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: mistakes Concealment concepts in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Additional info for 3D Future Internet Media
However since no subjective data is provided in , the actual perceptual performance of this method is not evaluated. To mitigate the additional computational complexity required for downsampling, spatial asymmetric multiview coding using lower complexity motion compensation can also be used . Although mixed-resolution asymmetric methodologies proved to be an efficient, usable, and quality friendly method, similar studies on temporal-only asymmetric methods demonstrated low-quality levels.
In theory, it was sufficient to have all points detected by all cameras involved in the first frames and then cover for missing ones based on the anatomical model used. Nevertheless, in practice, it proved helpful to interrupt the automatic processing whenever the system could not accurately determine half the points and ask for user intervention. Hence, the solution proposed in the PISTE project was semiautomated.
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3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas